

García Aparicio and Anima Project Studios. Anima is a fantasy setting developed in Spain by Carlos B.

It's however very detailed with powers the character can benefit, from martial to divine, though each of them follow their own mechanic I can't say if they work well in actual play, though I found them uninspiring (despite some of them reaching ridiculous levels of power). Combat system isn't quick, simple or detailed, or in general having any positive quality: suspect of any game that suggest a calculator to speed up combat.

Well, not prehistoric, is like if someone performed an unholy rite on the colective game systems of the late 80s-early 90s and brought an undead, bastard child of Rolemaster to life. Scantily clad suspiciously underage girls abound.ĭespite the game's name, it doesn't have anything to do with manga or is conceived to simulate any popular show or even generic Shonen-themed adventures. Illustrations are also nice, though not the best I've seen or even close to that also vary very much on style and quality and don't seem to relate to the text they are linked very much. I sold the book in e-bay four days after that.Īt fist sight the book is beautiful, though the text is quite small and difficult to read. I bought a copy at a local manga convention (never seen so many papier mache giant gourds in my life), where the revised edition was premiered. It doesn't use 2d10, it used 1d100 for all tasks.
